
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
279
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Posted - 2014.03.21 02:58:00 -
[1] - Quote
I haven't read the entire thread yet, so I will likely add additional responses later.
Changing the refining in NPC stations to lowest yield = good change So I read these changes as being best yield to lowest as being: Minmatar Station > Other Player built Stations > POSs > NPC Stations The above is good :)
Not fixing the POSs to use player skill to refine is an abomination, this needs to be fixed ASAP.
I disagree with the changes to where you can get perfect refine though.
Perfect refine should be possible with all skills at 5 and the highest implant(may wish to introduce higher implants) in the lowest NPC station. However this should be exactly 100% when the math is worked, so that missing any one of the appropriate skills or implant you will not get perfect refine. You should also get perfect refine in the best player built station without the implant and all skills at 4. That should provide enough differentiation.
Module based mineral compression has always been an abomination and glad to see that go/get nerf'd.
Removing the random constant from the formula is good :)
Quote:Also, all refining skills and implants will now only affect ore and ices ^^^ This is an over nerf
Changing the pre-req for Refining Efficiency of Refining from V to IV is wack, unless you are also planning on doing the same thing for Advanced Laboratory Operation and Advanced Mass Production and a heap of other skills around the place.
Changing the batch amounts to the same number of units will make sense, thankyou.
Introduction of the Ore Compression Array is awesome, however I would've preferred to see it as a new manufacturing array and use the normal Ore Compression Blueprints.
Removal of the Ore Compression BPOs, NOOOOOOO!!!!! I just finished researching 4 complete sets to PE 20(Perfect PE), that was a waste of research time that I could have used on different BPOs :(
New reprocessing UI looks Large, Ugly and missing information. Where does it tell me how much I am loosing to tax? Loosing to my lack of ability to refine? Without seeing this information, the new player will not know that they are wasting potentially more available stuff, making them go looking for how to reduce the waste.
Where is my refine button to tell it to go?
Why are you putting in a warning marker? This might prevent the tears of reprocessing a ship that you didn't mean to :( we need tears of this kind in Eve :)
The changes to the module refining will be interesting, for the people that look at items, and if the mineral price is higher than the market price they buy the module and then reprocess them, to sell the minerals, they will have additional loss in the refine now. |